![command and conquer generals challenge command and conquer generals challenge](https://gamefabrique.com/screenshots2/pc/command-and-conquer-generals-zero-hour-18.big.jpg)
The GLA is the most interesting side, partly for Electronic Arts' blunt disregard for how this might be inappropriate subject matter. Eventually, China can bring to bear monster tanks and fearsome napalm weaponry. They have computer hackers who can steal money or quickly subvert enemy buildings and units. China, on the other hand, excels at amassing hordes of cheap units and improving their capabilities with bonuses. Their superior intelligence capabilities and flexible air force allow them to strike quickly anywhere on the map. Generals is built on a solid game design that revolves around three unique sides, each with a distinctive look and feel: the United States, China, and Arab terrorists with the sanitized moniker of "Global Liberation Army." The United States has powerful and expensive units, including well-armed infantry and vehicles that can heal themselves. If you're looking for a story, you're in the wrong place. There are some clever scripted moments in some of these, but they're mainly excuses to gradually fold in each side's unique units and capabilities. Instead, you get the game engine used to create some fairly clunky cutscenes for each of the three sides' campaigns, which consists of a handful of loosely related missions. There are no cinematics with pre-rendered cities being destroyed by blimps or live action sequences of Kari Wuhrer in a low-cut tank top leaning over a tabletop. Unlike the previous games, Generals eschews Red Alert's silly time-traveling storylines and Command & Conquer's overblown chronicle of the battle between Nod and the GDI. Generals is weighed down by its own unique problems that are new to the series. Like Westwood's real-time strategy games, there's a lot of flash here, some of the same old interface problems, and more than enough "yee-haw!" enthusiasm to make up for any shortcomings. Although Generals wasn't created by Westwood (EA Pacific developed this one), you'd never notice. Westwood Studios might be dead, but their legacy is alive and well with Command & Conquer: Generals, the latest title in the long-running series. The single-player campaign features over two dozen missions and multiplayer options support both competitive and cooperative online skirmishes. As players gain experience, they become more powerful and choose new skills and abilities. Players choose to lead the armies of one of three factions: the high-tech United States forces, the swarming war machine of the Chinese, or the resourceful Global Liberation Army. Command & Conquer: Generals was developed by EA Pacific, an Electronic Arts studio that began as a division of the series' original developers Westwood, but Generals is set in its own 3D game world.
![command and conquer generals challenge command and conquer generals challenge](https://i.ytimg.com/vi/SMDZpgsPXwA/maxresdefault.jpg)
Want to contribute to this Wiki? Please request editor's rights directly to Matt_Vanston or to any other Contra Wiki editor. Interested in seeing in-game screenshots? You will find them here!
#Command and conquer generals challenge free#
Need some helpful tips about tactics and strategies in Contra? Please feel free to visit this page! It also adds new music and sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new Generals. It adds many new units as well as numerous new upgrades, new general's powers, buildings and new generals. Contra is a freeware modification for Command & Conquer: Generals Zero Hour real-time strategy game.